Sprite Stories: Mike
Adopting a player-first perspective to systems design and lessons from a lead
Adopting a player-first perspective to systems design and lessons from a lead
We speak to Rob about life at Firesprite as a Principal Character Artist
There’s no ‘one ideal route’ into game design
Enhancing your portfolio and advancing your career
Using process to unlock creative game design
We speak to Ren about life at Firesprite as a Writer
We speak to Tim about life at Firesprite as a Cinematic Technical Designer
We speak to Matt O’Sullivan about life at Firesprite as a Senior Cinematic Producer
We speak to Steve about life at Firesprite as a Tech Director
We speak to Junior Character Artist, Caleb, about life at Firesprite.